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  316. var    FLYIN_LEFT                =3D 2;
  317. var    FLYIN_RIGHT                =3D 3;
  318. var    FLYIN_ROTATE            =3D 4;
  319. var    FLYIN_BY_LETTER            =3D 1;
  320. var    FLYIN_BY_WORD            =3D 2;
  321. var    FLYIN_BY_LINE            =3D 3;
  322. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  323. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  324. var    PS_UNINITIALIZED    =3D 0;
  325. var PS_INITIALIZED        =3D 1;
  326. var    PS_RUNNING            =3D 2;
  327. var PS_PAUSED            =3D 3;
  328. var PS_COMPLETE            =3D 4;
  329. var    sceneArray        =3D new Array();=09
  330. var currentScene    =3D null;        =09
  331. var nScenes            =3D 0;        =09
  332. var stProjState =3D PS_UNINITIALIZED;=09
  333. var stButtons    =3D false;        =09
  334. var    stNoInput    =3D 0;            =09
  335. var strPause =3D new Array( "" );
  336. var strPlay =3D new Array( "" );
  337. var    formStatus =3D null;
  338. var    tickTimer        =3D null;        =09
  339. var sys            =3D navigator.appName;                                    =09
  340. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  341. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  342. var    platform    =3D navigator.platform;                                    =09
  343. window.onload =3D PreSetup;
  344. window.onerror =3D Error;
  345. function Error()
  346. {
  347.     alert("There has been an unidentified error in this file's script. You =
  348. may be able to fix this problem by refreshing your browser.");
  349.     return true;
  350. }
  351. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  352. delay, webpage )
  353. {
  354.     this.tickRate =3D tickRate;
  355.     this.startScene =3D startScene;
  356.     this.stopScene =3D stopScene;
  357.     this.rtReq =3D rtReq;
  358.     this.autoStart =3D autoStart;
  359.     this.delay =3D delay;
  360.     this.webpage =3D webpage;
  361. }
  362. function PreSetup()
  363. {
  364.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  365.     {
  366.         setTimeout( "Setup();", Project.delay*1000 );=20
  367.         return;
  368.     }
  369. =09
  370.     Setup();
  371. }
  372. function Setup()=20
  373. { =20
  374.     stNoInput++;                            =09
  375.     if ( vers < 4 ) return;                    =09
  376.     if ( sys =3D=3D "Netscape" )                =09
  377.     {
  378.         document.all =3D new Array;            =09
  379.         Extract(document);                    =09
  380.     =09
  381.         document.body =3D new Object;
  382.         document.body.clientWidth =3D window.innerWidth;
  383.         document.body.clientHeight =3D window.innerHeight;
  384.         document.body.scrollTop =3D window.pageXOffset;=20
  385.         document.body.scrollLeft =3D window.pageYOffset;
  386.     }
  387.     stButtons =3D SetupButtons();                =09
  388.     ProjectInitialize();                    =09
  389.     stNoInput--;                            =09
  390.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  391.         Start();                                            =09
  392. }
  393. function ProjectInitialize()
  394. {
  395. =09
  396.     tickTimer =3D new Timer();
  397. =09
  398. =09
  399.     InitializeScenes();
  400. =09
  401.     tickTimer.StartTicking();                            =09
  402. =09
  403.     if ( Project.startScene =3D=3D null )        =09
  404.         Project.startScene =3D 0;                =09
  405.     stProjState =3D PS_INITIALIZED;            =09
  406. =09
  407. }
  408. function ProjectStart( startScene )
  409. {
  410.     stProjState =3D PS_RUNNING;
  411.     if ( startScene !=3D null )
  412.         ChangeScene( startScene );
  413.     else
  414.         ChangeScene( Project.startScene );
  415. }
  416. function ProjectComplete()
  417. {
  418.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  419.         return;                                =09
  420.     ProjectShutdown();
  421.     StatusChange();                            =09
  422. }
  423. function ProjectShutdown()
  424. {
  425.     KillTimer();                                    =09
  426.     StopEverythingOnScenes( false );
  427.     currentScene =3D null;
  428.     stProjState =3D PS_COMPLETE;                        =09
  429. }
  430. function Extract( obj )
  431. {
  432. =09
  433. =09
  434.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  435.     {
  436.         var el =3D obj.layers[intLayer];        =09
  437.         document.all[el.id] =3D new Object    =09
  438.         var newEl =3D document.all[el.id];    =09
  439.     =09
  440.         newEl.id =3D el.id;                            =09
  441.         newEl.style =3D new Object;                    =09
  442.         newEl.style.pixelTop =3D parseInt(el.top);
  443.         newEl.style.pixelLeft =3D parseInt(el.left);
  444.         if (null!=3Del.clip)=20
  445.         {
  446.             newEl.offsetWidth =3D el.clip.width;    =09
  447.             newEl.offsetHeight =3D el.clip.height
  448.         }
  449.     =09
  450.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  451.             newEl.style.visibility =3D IE_HIDDEN;
  452.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  453.             newEl.style.visibility =3D IE_VISIBLE;
  454.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  455.             newEl.style.visibility =3D IE_INHERIT;
  456.         else
  457.             newEl.style.visibility =3D "";
  458.     =09
  459.         newEl.style.zIndex =3D el.zIndex;
  460.         newEl.style.backgroundColor =3D el.bgColor;
  461.         newEl.style.backgroundImage =3D "url("+el.background+")";
  462.         newEl.NSLayer =3D el;                        =09
  463.     =09
  464.     =09
  465.     =09
  466.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  467.         {
  468.             var image =3D el.document.images[intLoop]    =09
  469.             var    imageName =3D image.name;                =09
  470.             if ( imageName =3D=3D null )                =09
  471.                 continue;                            =09
  472.         =09
  473.             document.all[imageName] =3D image;        =09
  474.             document.images[imageName] =3D image;        =09
  475.         }
  476.     =09
  477.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  478.         {
  479.             var form =3D el.document.forms[intLoop];    =09
  480.             var formName =3D form.name;                =09
  481.             if ( formName =3D=3D null )
  482.                 continue;
  483.             document.all[formName] =3D form;            =09
  484.             document.forms[formName] =3D form;        =09
  485.         =09
  486.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  487. innerLoop++)
  488.             {
  489.                 var element =3D form.elements[innerLoop]=09
  490.                 var elementName =3D element.name;
  491.                 if ( elementName =3D=3D null )            =09
  492.                     continue;
  493.                 document.all[elementName] =3D element;=09
  494.             }
  495.         }
  496.         if ( el.layers.length > 0 )                =09
  497.             Extract(el)                            =09
  498.     }
  499. }
  500. function Scene( duration )
  501. {
  502.     this.duration =3D duration;
  503. }
  504. function InitializeScenes()
  505. {
  506.     var objScene;                            =09
  507.     var sceneNumber =3D 0;                    =09
  508. =09
  509.     for ( sceneName in Scenes )
  510.     {
  511.         objScene =3D Scenes[sceneName];        =09
  512.         objScene.number =3D parseInt(sceneNumber);                =09
  513.         objScene.name =3D sceneName;                    =09
  514.         objScene.HTML =3D document.all[sceneName];    =09
  515.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  516.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  517.             objScene.duration =3D DUR_FOREVER;
  518.         InitializePlayers( objScene );        =09
  519.     =09
  520.         if ( objScene.entryTrans =3D=3D null )
  521.         {
  522.             objScene.entryTrans =3D new Object();
  523.             objScene.entryTrans.type =3D NULL_TRANSITION;
  524.         }
  525.     =09
  526.         if ( objScene.Bhv !=3D null )
  527.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  528. bhvIdx++ )=09
  529.                 bhv.Initialize( objScene, bhv);
  530.         objScene.numBhv =3D bhvIdx;                                            =09
  531.         sceneArray[sceneNumber++] =3D objScene;=09
  532.     }
  533.     nScenes =3D sceneNumber;                    =09
  534. }
  535. function StopEverythingOnScenes( fPause )
  536. {
  537.     var objScene;                            =09
  538.     for ( sceneName in Scenes )
  539.     {
  540.         objScene =3D Scenes[sceneName];                    =09
  541.     =09
  542.     =09
  543.         if ( objScene.Bhv !=3D null )
  544.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  545. bhvIdx++ )=09
  546.                 bhv.StopEverything( bhv, fPause );
  547.         StopEverythingOnPlayers( objScene, fPause );        =09
  548.     }
  549.     return;
  550. }
  551. function ChangeScene( nextSceneNumber )
  552. {
  553.     var    previousScene =3D currentScene;                    =09
  554.     StopSceneTimers();                                    =09
  555.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  556.     currentScene.previousScene =3D previousScene;            =09
  557.     if ( currentScene.duration =3D=3D null )                =09
  558.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  559. =09
  560.     if ( currentScene.Bhv !=3D null )
  561.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  562.         {
  563.             var bhv =3D currentScene.Bhv[bhvIdx]
  564.             if ( bhv =3D=3D null)                            =09
  565.                 continue;
  566.             var delay =3D bhv.delay
  567.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  568.                 bhv.Start( bhv );                                    =09
  569.             else if ( delay > 0 )                                =09
  570.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  571.         }
  572.     StartScenePlayers( currentScene );                            =09
  573.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  574. SceneTransitionDone );=09
  575. =09
  576.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  577.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  578. TMR_SCENE );
  579.     StatusChange();                                        =09
  580.     return;
  581. }
  582. function SceneTransitionDone( objScene )
  583. {
  584. =09
  585. =09
  586.     if ( currentScene.previousScene !=3D null )
  587.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  588. =09
  589.     if ( currentScene.Bhv !=3D null )
  590.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  591.         {
  592.             var bhv =3D currentScene.Bhv[bhvIdx]
  593.             if ( bhv =3D=3D null)                            =09
  594.                 continue;
  595.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  596.                 bhv.Start( bhv );                                =09
  597.         }
  598.     =09
  599.     StartScenePlayersAfterTransition( currentScene );=09
  600. }
  601. function SceneExit( thisScene, nextScene )
  602. {
  603.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  604. nextScene.number;
  605.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  606. true;
  607. =09
  608. =09
  609. =09
  610.     for ( playerName in currentScene.Players )
  611.     {
  612.         objPlayer =3D currentScene.Players[playerName];        =09
  613.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  614.     }
  615. =09
  616.     if ( currentScene.Bhv !=3D null )
  617.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  618.         {
  619.             var bhv =3D currentScene.Bhv[bhvIdx]
  620.             if ( bhv =3D=3D null)                            =09
  621.                 continue;
  622.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  623.                 bhv.Stop( bhv );                        =09
  624.         }
  625. =09
  626. =09
  627.     if ( finalScene =3D=3D false )                    =09
  628.         ChangeScene( nextSceneNumber )            =09
  629.     else
  630.         ProjectComplete()                        =09
  631.     =09
  632. }
  633. function Player( delay, duration )
  634. {
  635.     this.delay =3D delay;
  636.     this.duration =3D duration;
  637. }
  638. function InitializePlayers( objScene )
  639. {
  640.     var objPlayer;                        =09
  641.     var    playerNumber =3D 0;                =09
  642.     for ( playerName in objScene.Players )
  643.     {
  644.         objPlayer =3D objScene.Players[playerName];        =09
  645.         objPlayer.number =3D playerNumber;                =09
  646.         objPlayer.name =3D playerName;                    =09
  647.         objPlayer.HTML =3D document.all[playerName];        =09
  648.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  649.         objPlayer.position =3D new Position(objPlayer);    =09
  650.     =09
  651.         if ( objPlayer.delay =3D=3D null )                    =09
  652.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  653.     =09
  654.     =09
  655.         if        ( objPlayer.entryTrans =3D=3D null )
  656.         {
  657.             objPlayer.entryTrans =3D new Object();
  658.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  659.         }=20
  660.     =09
  661.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  662.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  663.         {
  664.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  665. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  666.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  667.                     objPlayer.entryTrans.type =3D null;                            =09
  668.         }
  669.     =09
  670.         if ( objPlayer.exitTrans =3D=3D null )
  671.         {
  672.             objPlayer.exitTrans =3D new Object();
  673.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  674.         }
  675.     =09
  676.         if ( objPlayer.Bhv !=3D null )
  677.         {
  678.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  679.  
  680.                 bhv.Initialize( objPlayer, bhv);
  681.             objPlayer.numBhv =3D bhvIdx;                                    =09
  682.         }
  683.         else
  684.             objPlayer.numBhv =3D 0;
  685.         playerNumber ++;                =09
  686.     }=09
  687. }
  688. function StopEverythingOnPlayers( objScene, fPause )
  689. {
  690.     var objPlayer;                        =09
  691.     for ( playerName in objScene.Players )
  692.     {
  693.         objPlayer =3D objScene.Players[playerName];        =09
  694.     =09
  695.     =09
  696.         if ( objPlayer.Bhv !=3D null )
  697.         {
  698.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  699.  
  700.                 bhv.StopEverything( bhv, fPause );
  701.         }
  702.         DisableTrigger( objPlayer );                    =09
  703.     }=09
  704.     return;
  705. }
  706. function StartScenePlayers( objScene )
  707. {
  708. =09
  709.     for ( playerName in objScene.Players )
  710.     {
  711.         objPlayer =3D objScene.Players[playerName];        =09
  712.     =09
  713.     =09
  714.     =09
  715.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  716.             StartPlayer( objPlayer )                    =09
  717.         else if ( objPlayer.delay    > 0 )                =09
  718.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  719. TMR_SCENE);
  720.     }
  721. }
  722. function StartScenePlayersAfterTransition( objScene )
  723. {
  724. =09
  725.     for ( playerName in objScene.Players )
  726.     {
  727.         objPlayer =3D objScene.Players[playerName];        =09
  728.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  729.             StartPlayer( objPlayer )                    =09
  730.     }
  731. }
  732. function StartPlayer( objPlayer )
  733. {
  734. =09
  735.     if ( objPlayer.Bhv !=3D null )
  736.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  737.         {
  738.             var bhv =3D objPlayer.Bhv[bhvIdx]
  739.             if ( bhv =3D=3D null)                            =09
  740.                 continue;
  741.             var delay =3D bhv.delay
  742.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  743.                 bhv.Start( bhv );                                =09
  744.             else if ( delay > 0 )                                =09
  745.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  746.         }
  747. =09
  748.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  749. PlayerEntryTransitionDone );
  750. =09
  751. =09
  752.     if ( objPlayer.duration > 0 )
  753.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  754. TMR_SCENE );                                =09
  755. }
  756. function PlayerEntryTransitionDone( objPlayer )
  757. {
  758. =09
  759.     if ( objPlayer.Bhv !=3D null )
  760.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  761.         {
  762.             var bhv =3D objPlayer.Bhv[bhvIdx]
  763.             if ( bhv =3D=3D null)                            =09
  764.                 continue;
  765.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  766.                 bhv.Start( bhv );                                =09
  767.         }
  768. =09
  769.     if ( objPlayer.Triggers !=3D null )
  770.         EnableTrigger( objPlayer );
  771. }
  772. function PlayerExit( objPlayer )
  773. {
  774. =09
  775.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  776. PlayerExitTransitionDone );
  777. }
  778. function PlayerExitTransitionDone( objPlayer, finalScene )
  779. {
  780. =09
  781.     if ( objPlayer.Bhv !=3D null )
  782.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  783.         {
  784.             var bhv =3D objPlayer.Bhv[bhvIdx]
  785.             if ( bhv =3D=3D null)                            =09
  786.                 continue;
  787.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  788.                 bhv.Stop( bhv );                        =09
  789.         }
  790. =09
  791.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  792.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  793. =09
  794. =09
  795. =09
  796.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  797.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  798.     return;
  799. }
  800. function Trigger( trigType, trigBhv, player, scene )
  801. {
  802.     this.triggerType =3D trigType;
  803.     this.triggerBhv =3D trigBhv;
  804.     this.player =3D player;
  805.     this.nextSceneNum =3D scene;
  806. }
  807. function EnableTrigger( objPlayer )
  808. {
  809.     if ( sys !=3D "Netscape" )                                =09
  810.     {
  811.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  812.         for ( trx in objPlayer.Triggers )                    =09
  813.         {
  814.             var    trigger =3D objPlayer.Triggers[trx];            =09
  815.             if ( trigger.triggerType =3D=3D null )
  816.                 trigger.triggerType =3D 0;                    =09
  817.             var tt =3D trigger.triggerType;                    =09
  818.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  819.             {
  820.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  821.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  822.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  823.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  824.             }
  825.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  826.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  827.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  828.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  829.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  830.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  831.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  832.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  833.         }
  834.     }
  835.     else                                        =09
  836.     {
  837.         for ( trx in objPlayer.Triggers )        =09
  838.         {
  839.             var    trigger =3D objPlayer.Triggers[trx];=09
  840.             if ( trigger.triggerType =3D=3D null )
  841.                 trigger.triggerType =3D 0;                    =09
  842.             var tt =3D trigger.triggerType;                    =09
  843.             if ( tt=3D=3D 0 )                                    =09
  844.             {
  845.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  846. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  847.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  848.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  849.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  850.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  851.             }
  852.             else if    ( tt =3D=3D TT_BUTTONUP )
  853.             {
  854.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  855.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  856.             }
  857.             else if ( tt =3D=3D TT_BUTTONDOWN )
  858.             {
  859.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  860.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  861.             }
  862.         }
  863.     =09
  864.     }
  865. }
  866. function DisableTrigger( objPlayer )
  867. {
  868.     if ( sys !=3D "Netscape" )            =09
  869.     {
  870.         objPlayer.HTML.onmousedown =3D null;
  871.         objPlayer.HTML.onmouseup =3D null;=09
  872.         objPlayer.HTML.onmouseover =3D null;    =09
  873.         objPlayer.HTML.onmouseout =3D null;
  874.     }
  875.     else                                =09
  876.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  877. Event.MOUSEOVER | Event.MOUSEOUT );
  878. }
  879. function EventProcessor( e )
  880. {
  881.     var trigger;                                =09
  882.     var    type;                                    =09
  883.     var    button;                                    =09
  884.     var    eventType;                                =09
  885.     var objPlayer;                                =09
  886.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  887.         return;
  888.     if ( sys !=3D "Netscape" )                    =09
  889.     {
  890.         type =3D event.type;
  891.         button =3D event.button;
  892.     }
  893.     else                                        =09
  894.     {
  895.         type =3D e.type;
  896.         button =3D e.which;
  897.     }
  898. =09
  899.     if (type =3D=3D "mousedown")
  900.     {
  901.         if ( button !=3D 1 )                    =09
  902.             return;
  903.         eventType =3D TT_BUTTONDOWN;
  904.         if ( sys =3D=3D "Netscape" )            =09
  905.         {
  906.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  907.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  908.         }
  909.     }
  910.     else if (type =3D=3D "mouseup")
  911.     {
  912.         if ( button !=3D 1 )                    =09
  913.             return;
  914.         eventType =3D TT_BUTTONUP;
  915.         if ( sys =3D=3D "Netscape" )            =09
  916.         {
  917.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  918.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  919.         }
  920.     }
  921.     else if (type =3D=3D "mouseover")
  922.     {
  923.         eventType =3D TT_MOUSEOVER;
  924.     }
  925.     else if (type =3D=3D "mouseout")
  926.     {
  927.         eventType =3D TT_MOUSEOUT;
  928.     }
  929.     var triggerArray =3D objPlayer.Triggers;        =09
  930.     var trigger;                                =09
  931. =09
  932.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  933.     {
  934.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  935. eventType) )
  936.         {
  937.         =09
  938.         =09
  939.         =09
  940.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  941.             {
  942.             =09
  943.             =09
  944.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  945. =3D=3D "") )
  946.                     SceneExit( currentScene );
  947.                 else
  948.                 {
  949.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  950.                     {
  951.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  952.                             InitializePlayers( sceneArray[ii] );
  953.                     }
  954.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  955.                 }
  956.             }
  957.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  958.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  959.             else=20
  960.             {
  961.             =09
  962.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  963.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  964.                 bhv.Trigger( bhv, eventType );                                =09
  965.             }  =09
  966.         }
  967.     }
  968.     return;=09
  969. }
  970. function Transition( type, rate, flyFrom, flySubtype )
  971. {
  972.     this.type =3D type;
  973.     this.rate =3D rate;
  974.     this.flyFrom =3D flyFrom;
  975.     this.flySubtype =3D flySubtype;
  976. }
  977. function StartTransition( transObj, trans, visibility, callback )
  978. {
  979.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  980. =09
  981. =09
  982. =09
  983.     if    ( ("Netscape" =3D=3D sys) ||=20
  984.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  985. NULL_TRANSITION) ) )
  986.     {
  987.         SetVisibility( transObj.HTML, visibility );
  988.         callback( transObj );
  989.         return;
  990.     }
  991. =09
  992. =09
  993. =09
  994. =09
  995.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  996. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  997.     {
  998.         StartTextFlyin( transObj );
  999.         return;
  1000.     }
  1001. =09
  1002.     if ( platform !=3D "Win32" )
  1003.     {
  1004.         SetVisibility( transObj.HTML, visibility );
  1005.         callback( transObj );
  1006.         return;
  1007.     }
  1008.     =09
  1009. =09
  1010. =09
  1011. =09
  1012. =09
  1013. =09
  1014.     if ( trans.type =3D=3D NULL_TRANSITION )
  1015.     {
  1016.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1017. transition=3D0)";
  1018.     }
  1019.     else    =09
  1020.     {
  1021.         duration =3D TRANSITION_RATES[trans.rate];
  1022.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1023. ", transition=3D" + trans.type + ")";
  1024.     }
  1025.     stNoInput++;                                    =09
  1026.     transObj.HTML.filters(0).Apply();                =09
  1027. =09
  1028.     SetVisibility( transObj.HTML, visibility );        =09
  1029. =09
  1030.     transObj.HTML.filters(0).Play()                    =09
  1031.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1032. }
  1033. function TransitionDoneEvent( )
  1034. {
  1035.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1036.     stNoInput--;                                                =09
  1037.     if        ( type =3D=3D OBJ_SCENE )
  1038.     {
  1039.     =09
  1040.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1041. currentScene.name) )
  1042.             SceneTransitionDone();
  1043.     }
  1044.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1045.     {
  1046.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1047.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1048.             PlayerEntryTransitionDone( objPlayer ); =20
  1049.         else                                                    =09
  1050.             PlayerExitTransitionDone( objPlayer, false );
  1051.     }
  1052.     return;
  1053. }
  1054. function InitializeTextFlyin( objPlayer )
  1055. {
  1056.     if ( sys =3D=3D "Netscape" )                                    =09
  1057.         return false;
  1058.     var    transition =3D objPlayer.entryTrans;                        =09
  1059.     var    transUnits =3D transition.flySubtype;                        =09
  1060.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1061. =09
  1062.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1063. transition.flyFrom : FLYIN_TOP;    =09
  1064.     =09
  1065. =09
  1066.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1067.     {
  1068.         var    textHTML    =3D objPlayer.HTML;                =09
  1069.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1070.         var    newInnerHTML    =3D "";                        =09
  1071.     =09
  1072.         transition.textOrder =3D new Array();                =09
  1073.         textOrder =3D transition.textOrder;                =09
  1074. =09
  1075.     =09
  1076.     =09
  1077.     =09
  1078.     =09
  1079.         var flyinIdx =3D 0;                        =09
  1080.         var    flyinBuffer =3D "";
  1081.     =09
  1082.     =09
  1083.     =09
  1084.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1085. style=3D'position:relative;visibility:hidden;'" : " =
  1086. style=3D'visibility:hidden;'";
  1087.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1088.         {
  1089.         =09
  1090.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1091.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1092.             while ( letterIdx<oldInnerHTML.length )
  1093.             {
  1094.             =09
  1095.             =09
  1096.             =09
  1097.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1098. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1099.                 {
  1100.                     if ( charNext =3D=3D "<" )                                                                =09
  1101.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1102.                     else
  1103.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1104.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1105.                     newInnerHTML +=3D tagString;
  1106.                     letterIdx =3D endTagIdx;                                            =09
  1107.                 =09
  1108.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1109.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1110.                         break;
  1111.                 }
  1112.             =09
  1113.                 else
  1114.                 {
  1115.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1116.                     newInnerHTML +=3D thisChar;
  1117.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1118.                         break;                                        =09
  1119.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1120. )    =09
  1121.                         break;
  1122.                 }
  1123.             }
  1124.             newInnerHTML +=3D "</span>"
  1125.             textOrder[flyinIdx] =3D new Object();
  1126.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1127.             flyinIdx++;                                                            =09
  1128.         }
  1129.     =09
  1130.         if ( flyinIdx =3D=3D 0 )
  1131.             return false;
  1132.     =09
  1133.         textHTML.innerHTML =3D newInnerHTML;
  1134.         transition.numUnits =3D flyinIdx;                        =09
  1135.     }
  1136. =09
  1137. =09
  1138. =09
  1139.     textOrder =3D transition.textOrder;
  1140.     var currentEl =3D document.all[textOrder[0].name];    =09
  1141.     var currentOffset =3D currentEl.offsetLeft;=09
  1142.     var previousEl, previousOffset;
  1143.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1144.     {
  1145.         previousOffset =3D currentOffset;                            =09
  1146.         previousEl =3D currentEl;
  1147.         textElName =3D textOrder[count].name;                    =09
  1148.         currentEl =3D document.all[textElName];
  1149.         SetVisibility( currentEl, IE_HIDDEN );
  1150.         currentOffset =3D currentEl.offsetTop;
  1151.     =09
  1152.     =09
  1153.     =09
  1154.     =09
  1155.     =09
  1156.     =09
  1157.         if ( currentOffset !=3D previousOffset )                                =09
  1158.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1159.                 previousEl.innerHTML =3D "<br>";
  1160.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1161.             direction =3D count % FLYIN_ROTATE;            =09
  1162.         else
  1163.             direction =3D transDirection;
  1164.     =09
  1165.         if        ( direction =3D=3D FLYIN_LEFT )
  1166.         {
  1167.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1168. currentEl.offsetParent.offsetWidth);
  1169.             currentEl.style.posLeft =3D tempPos;                    =09
  1170.             textOrder[count].dx =3D -movePerTick;                    =09
  1171.             textOrder[count].dy =3D 0;
  1172.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1173.         }
  1174.         else if ( direction =3D=3D FLYIN_RIGHT )
  1175.         {
  1176.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1177. currentEl.offsetParent.offsetLeft;
  1178.             currentEl.style.posLeft =3D tempPos;
  1179.             textOrder[count].dx =3D movePerTick;                    =09
  1180.             textOrder[count].dy =3D 0;
  1181.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1182.         }
  1183.         else if    ( direction =3D=3D FLYIN_TOP )
  1184.         {
  1185.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1186. currentEl.offsetParent.offsetHeight);
  1187.             currentEl.style.posTop =3D tempPos;
  1188.             textOrder[count].dx =3D 0;
  1189.             textOrder[count].dy =3D (-movePerTick);                =09
  1190.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1191.         }
  1192.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1193.         {
  1194.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1195. currentEl.offsetParent.style.posTop;
  1196.             currentEl.style.posTop =3D tempPos;
  1197.             textOrder[count].dx =3D 0;
  1198.             textOrder[count].dy =3D movePerTick;                    =09
  1199.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1200.         }
  1201.     }
  1202. =09
  1203.     transition.charIdx =3D 0;                            =09
  1204.     transition.moveIdx =3D 0;                            =09
  1205.     textElName =3D transition.textOrder[0].name;
  1206.     transition.currentEl =3D document.all[textElName];=09
  1207.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1208.     return true;
  1209. }
  1210. function StartTextFlyin( objPlayer )
  1211. {
  1212. =09
  1213.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1214.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1215. }
  1216. function TextFlyinTick( objPlayer )
  1217. {
  1218.     var    transition =3D objPlayer.entryTrans;                    =09
  1219.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1220.     var textEl =3D transition.currentEl;                        =09
  1221. =09
  1222. =09
  1223.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1224.     {
  1225.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1226.         textEl.style.posLeft -=3D spanObj.dx;
  1227.         return false;                                        =09
  1228.     }
  1229.     =09
  1230. =09
  1231.     textEl.style.posTop =3D 0;                                =09
  1232.     textEl.style.posLeft =3D 0;
  1233.     =09
  1234. =09
  1235.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1236. transition.textOrder.length )=09
  1237.     {
  1238.         PlayerEntryTransitionDone( objPlayer );                =09
  1239.         return true;                                        =09
  1240.     }
  1241.     else
  1242.     {
  1243.         transition.moveIdx =3D 0;                                =09
  1244.         textElName =3D transition.textOrder[charIdx].name;
  1245.         transition.currentEl =3D document.all[textElName];    =09
  1246.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1247.         return false;                                        =09
  1248.     }                                                        =09
  1249. }
  1250. var    SND_DUR_SCENE            =3D -1;=09
  1251. var    SND_DUR_PROJECT            =3D 0;=09
  1252. var ST_WAV                    =3D 1;=09
  1253. var    ST_MID                    =3D 2;=09
  1254. var    NAV_EXT                    =3D "nav"=09
  1255. var MidiTag                    =3D null;=09
  1256. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1257. {
  1258. =09
  1259.     this.Initialize =3D InitializeSound;
  1260.     this.Start =3D StartSound;
  1261.     this.Trigger =3D StartSound;
  1262.     this.Stop =3D StopSound;
  1263.     this.StopEverything =3D StopEverythingOnSounds;
  1264. =09
  1265.     this.delay =3D delay;
  1266.     this.duration =3D duration;
  1267.     this.loop =3D loop;
  1268.     this.tagName =3D tagName;
  1269.     this.fileName =3D fileName;
  1270.     this.soundType =3D soundType;
  1271. }
  1272. function InitializeSound( objParent, objSound )
  1273. {
  1274.     if ( sys =3D=3D "Netscape" )
  1275.     {
  1276.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1277.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1278.         return;
  1279.     }
  1280.     objSound.objParent =3D objParent;                =09
  1281.     objSound.html =3D document.all[objSound.tagName];=09
  1282.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1283. =09
  1284. =09
  1285.     if (objSound.soundType =3D=3D ST_MID )
  1286.     {
  1287.         if ( MidiTag =3D=3D null )                    =09
  1288.             MidiTag =3D objSound.html;            =09
  1289.         else
  1290.             objSound.html =3D MidiTag;            =09
  1291.     }        =09
  1292. }
  1293. function StartSound( objSound )
  1294. {
  1295.     if ( sys =3D=3D "Netscape" )                    =09
  1296.     {
  1297.         if ( objSound.html !=3D null )            =09
  1298.             objSound.html.play(objSound.navLoop);
  1299.         return;
  1300.     }
  1301.     objSound.html.src =3D objSound.fileName;        =09
  1302.     objSound.html.loop =3D objSound.loop;            =09
  1303.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1304.         objSound.html.volume =3D 0;                    =09
  1305.     if ( objSound.duration > 0 )
  1306.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1307. TMR_PROJ );
  1308. }
  1309. function StopSound( objSound, fPause )
  1310. {
  1311.     if ( sys =3D=3D "Netscape" )                    =09
  1312.     {
  1313.         if ( objSound.html !=3D null )            =09
  1314.             objSound.html.stop();
  1315.         return;
  1316.     }
  1317.     objSound.html.loop =3D 0;
  1318.     objSound.html.src =3D "";                            =09
  1319.     if ( objSound.soundType =3D=3D ST_WAV )
  1320.         objSound.html.volume =3D -10000;
  1321. }
  1322. function StopEverythingOnSounds( objSound )
  1323. {
  1324.     StopSound( objSound, true );
  1325.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1326.         objSound.html.volume =3D -500;                        =09
  1327. }
  1328. var    SND_DUR_SCENE            =3D -1;=09
  1329. var    SND_DUR_PROJECT            =3D 0;=09
  1330. function Swapper( idle, hover, click )
  1331. {
  1332. =09
  1333.     this.Initialize =3D InitializeSwap;
  1334.     this.Start =3D StartSwap;
  1335.     this.Trigger =3D TriggerSwap;
  1336.     this.Stop =3D StopSwap;
  1337.     this.StopEverything =3D StopSwap;
  1338. =09
  1339.     this.idle =3D idle;
  1340.     this.hover =3D hover;
  1341.     this.click =3D click;
  1342. }
  1343. function InitializeSwap( objParent, objSwap )
  1344. {
  1345.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1346.         return;
  1347. =09
  1348.     var    idle    =3D objSwap.idle;                        =09
  1349.     var    hover    =3D objSwap.hover;
  1350.     var    click    =3D objSwap.click;
  1351. =09
  1352. =09
  1353. =09
  1354. =09
  1355. =09
  1356. =09
  1357. =09
  1358.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1359. !=3D null) )
  1360.     {
  1361.         SetVisibility( document.all[hover], IE_HIDDEN );
  1362.         objSwap.srcHover =3D document.all[hover].src;
  1363.         document.all[hover].src =3D "";
  1364.     }
  1365.     else
  1366.         objSwap.srcHover =3D document.all[idle].src;
  1367.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1368. !=3D null) )
  1369.     {
  1370.         SetVisibility( document.all[click], IE_HIDDEN );
  1371.         objSwap.srcClick =3D document.all[click].src;
  1372.         document.all[click].src =3D "";
  1373.     }
  1374.     else
  1375.         objSwap.srcClick =3D document.all[idle].src;
  1376. =09
  1377.     objSwap.srcIdle =3D document.all[idle].src;
  1378. }
  1379. function StartSwap( objSwap )
  1380. {
  1381. =09
  1382. }
  1383. function TriggerSwap( objSwap, eventType )
  1384. {
  1385.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1386.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1387.     else if ( eventType =3D=3D TT_BUTTONUP )
  1388.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1389.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1390.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1391.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1392.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1393.     return;
  1394. }
  1395. function StopSwap( objSwap, fPause )
  1396. {
  1397.     if ( fPause )                        =09
  1398.         return;
  1399. }
  1400. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1401. var    PE_STOP        =3D 0;                            =09
  1402. var    PE_AGAIN    =3D 1;                            =09
  1403. var    PE_REV        =3D 2;                            =09
  1404. var    PE_EXIT        =3D 3;                            =09
  1405. var    PD_FWD        =3D 1;
  1406. var    PD_BACK        =3D -1;
  1407. function Point( x, y, rate )
  1408. {
  1409.     this.x =3D x;
  1410.     this.y =3D y;
  1411.     this.rate =3D rate;
  1412. }
  1413. function Paths( delay, edgeEffect )
  1414. {
  1415. =09
  1416.     this.Initialize =3D InitializePathAnimation;
  1417.     this.Start =3D StartPathAnimation;
  1418.     this.Trigger =3D StartPathAnimation;
  1419.     this.Stop =3D StopPathAnimation;
  1420.     this.StopEverything =3D StopPathAnimation;
  1421. =09
  1422.     this.delay =3D delay;
  1423.     this.edgeEffect =3D edgeEffect;
  1424. }
  1425. function InitializePathAnimation( objPlayer, path )
  1426. {
  1427.     var    segment;                                =09
  1428.     var pathIndex;
  1429.     var totalDistance;                            =09
  1430.     var    distanceX;                                =09
  1431.     var    distanceY;
  1432.     var dx;                                        =09
  1433.     var    dy;
  1434.     var travelTime;                                =09
  1435.     var    remX;                                    =09
  1436.     var    remY;
  1437. =09
  1438.     if ( stProjState !=3D PS_UNINITIALIZED )
  1439.     {
  1440.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1441.         return;
  1442.     }
  1443.     path.objPlayer =3D objPlayer;                    =09
  1444.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1445.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1446. =09
  1447. =09
  1448.     path[0].x -=3D halfWidth;
  1449.     path[0].y -=3D halfHeight;
  1450.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1451.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1452.     {
  1453.         px =3D parseInt(pathIndex);                =09
  1454.         segment =3D path[px];                        =09
  1455.     =09
  1456.     =09
  1457.     =09
  1458.         path[px+1].x -=3D halfWidth;
  1459.         path[px+1].y -=3D halfHeight;
  1460.     =09
  1461.         distanceX =3D path[px+1].x - segment.x;    =09
  1462.         distanceY =3D path[px+1].y - segment.y;    =09
  1463.     =09
  1464.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1465. (distanceY*distanceY) );
  1466.     =09
  1467.     =09
  1468.         travelTime =3D Math.round(totalDistance / =
  1469. PATH_PER_TICK[segment.rate]);
  1470.     =09
  1471.     =09
  1472.         if ( distanceX > 0 )                        =09
  1473.             dx =3D Math.floor( distanceX / travelTime );=09
  1474.         else if ( distanceX < 0 )                    =09
  1475.             dx =3D Math.ceil( distanceX / travelTime );=09
  1476.         else
  1477.             dx =3D 0;
  1478.     =09
  1479.     =09
  1480.     =09
  1481.     =09
  1482.         remX =3D distanceX % travelTime;
  1483.     =09
  1484.         if ( distanceY > 0 )                        =09
  1485.             dy =3D Math.floor( distanceY / travelTime );
  1486.         else if ( distanceY < 0 )
  1487.             dy =3D Math.ceil( distanceY / travelTime );
  1488.         else
  1489.             dy =3D 0;
  1490.         remY =3D distanceY % travelTime;
  1491.         segment.number =3D px;                        =09
  1492.         segment.ticks =3D 0;
  1493.         segment.travelTime =3D travelTime;
  1494.         segment.dx =3D dx;
  1495.         segment.dy =3D dy;
  1496.         segment.remX =3D remX;
  1497.         segment.remY =3D remY;
  1498.     }
  1499.     path.numSegs =3D parseInt(pathIndex);                =09
  1500.     path.dir =3D PD_FWD;                                        =09
  1501.     return;
  1502. }
  1503. function StartPathAnimation( path )
  1504. {
  1505.     path.currentSegment =3D path[0];    =09
  1506.     path.currentSegment.ticks =3D 0;    =09
  1507.     path.cntSegs =3D 0;                                =09
  1508. =09
  1509. =09
  1510.     if ( path.dir =3D=3D PD_BACK )                            =09
  1511.     {
  1512.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1513.         {
  1514.             path[ii].dx *=3D -1;
  1515.             path[ii].dy *=3D -1;
  1516.             path[ii].remX *=3D -1;
  1517.             path[ii].remY *=3D -1;
  1518.         }
  1519.         path.dir =3D PD_FWD;                                =09
  1520.     }
  1521.     StartAnimationTimer( path, PathAnimationTick );
  1522. }
  1523. function StopPathAnimation( path, fPause )
  1524. {
  1525.     return;
  1526. }
  1527. function PathAnimationTick( path )
  1528. {
  1529.     var    objPlayer =3D path.objPlayer;            =09
  1530.     var segment =3D path.currentSegment;        =09
  1531.     var    currentPosition =3D objPlayer.position;=09
  1532.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1533.     {
  1534.         newX =3D currentPosition.x + segment.dx;        =09
  1535.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1536.             segment.remX > 0 ? newX++ : newX--;
  1537.         newY =3D currentPosition.y + segment.dy;        =09
  1538.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1539.             segment.remY > 0 ? newY++ : newY--;
  1540.         currentPosition.SetPosition( newX, newY );=09
  1541.         return false;                            =09
  1542.     }
  1543. =09
  1544. =09
  1545.     if ( ++path.cntSegs < path.numSegs )
  1546.     {
  1547.     =09
  1548.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1549.         path.currentSegment.ticks =3D 0;                            =09
  1550.             =09
  1551.         return false;
  1552.     }
  1553.     =09
  1554. =09
  1555.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1556.     {
  1557.     =09
  1558.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1559.     =09
  1560.         path.currentSegment =3D path[0];                =09
  1561.         path.currentSegment.ticks =3D 0;                =09
  1562.         path.cntSegs =3D 0;                            =09
  1563.         return false;                                =09
  1564.     }                        =09
  1565.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1566.     {
  1567.         path.dir *=3D -1;                                =09
  1568.     =09
  1569.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1570.         {
  1571.             path[ii].dx *=3D -1;
  1572.             path[ii].dy *=3D -1;
  1573.             path[ii].remX *=3D -1;
  1574.             path[ii].remY *=3D -1;
  1575.         }
  1576.         path.currentSegment.ticks =3D 0;                =09
  1577.         path.cntSegs =3D 0;                            =09
  1578.         return false;
  1579.     }
  1580.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1581.     {
  1582.         PlayerExit( objPlayer );
  1583.         return true;
  1584.     }
  1585.     else
  1586.         return true;                                =09
  1587. }
  1588. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1589. function Size( zoom, rate )
  1590. {
  1591.     this.zoom =3D zoom;
  1592.     this.rate =3D rate;
  1593. }
  1594. function Grows( delay )
  1595. {
  1596. =09
  1597.     this.Initialize =3D InitializeGrowAnimation;
  1598.     this.Start =3D StartGrowAnimation;
  1599.     this.Trigger =3D StartGrowAnimation;
  1600.     this.Stop =3D StopGrowAnimation;
  1601.     this.StopEverything =3D StopGrowAnimation;
  1602. =09
  1603.     this.delay =3D delay;
  1604. }
  1605. function InitializeGrowAnimation( objPlayer, grow )
  1606. {
  1607.     if ( sys =3D=3D "Netscape" )
  1608.         return;
  1609.     var    child =3D objPlayer.HTML.children[0];                    =09
  1610.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1611. =09
  1612. =09
  1613. =09
  1614.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1615.     {
  1616.         grow.realWidth =3D child.width;
  1617.         grow.realHeight =3D child.height;
  1618.     }
  1619.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1620.     {
  1621.         grow =3D null;                                        =09
  1622.         return;
  1623.     }
  1624.     grow.objPlayer =3D objPlayer;                                =09
  1625. =09
  1626.     grow.currentSegment =3D grow[0];                            =09
  1627.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1628. =09
  1629. =09
  1630. =09
  1631.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1632.     child.height *=3D (grow.currentSegment.zoom / 100);
  1633. =09
  1634.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1635.     {
  1636.         gx =3D parseInt(growIndex);                =09
  1637.         segment =3D grow[gx];                        =09
  1638.         if ( grow[gx+1] =3D=3D null )                =09
  1639.         {
  1640.             grow.finalSegment =3D grow[gx-1];        =09
  1641.             break;                                =09
  1642.         }
  1643.     =09
  1644.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1645.         if ( growth >=3D 0 )                                        =09
  1646.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1647.         else
  1648.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1649.     =09
  1650.         growthTicks =3D growth / growthFactor;        =09
  1651.     =09
  1652.         segment.number =3D gx;                        =09
  1653.         segment.growth =3D growth;
  1654.         segment.growthFactor =3D growthFactor;
  1655.         segment.growthTicks =3D growthTicks;
  1656.         segment.currentTicks =3D 0;
  1657.     }
  1658. }
  1659. function StartGrowAnimation( grow )
  1660. {=09
  1661.     if ( sys =3D=3D "Netscape" )
  1662.         return;
  1663.     grow.currentSegment =3D grow[0];                        =09
  1664.     grow.currentTicks =3D 0;
  1665.     StartAnimationTimer( grow, GrowAnimationTick );
  1666. }
  1667. function StopGrowAnimation( grow, fPause )
  1668. {
  1669.     return;
  1670. }
  1671. function GrowAnimationTick( grow )
  1672. {
  1673.     if ( sys =3D=3D "Netscape" )
  1674.         return true;                                    =09
  1675.     var    objPlayer =3D grow.objPlayer;                        =09
  1676.     var    child =3D objPlayer.HTML.children[0];                =09
  1677.     var segment =3D grow.currentSegment;                    =09
  1678.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1679.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1680.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1681.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1682.         return false;                                    =09
  1683.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1684.         return true;                                    =09
  1685.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1686.     grow.currentTicks =3D 0;
  1687.     return false;                                        =09
  1688. }
  1689. function Timer()
  1690. {
  1691.     if ( Project.tickRate =3D=3D null )        =09
  1692.         this.tickRate =3D DEFAULT_TICK_RATE;
  1693.     else
  1694.         this.tickRate =3D Project.tickRate;
  1695.     this.oneShots =3D new Array();
  1696.     this.animations =3D new Array();
  1697.     this.tickCounter =3D 0;                        =09
  1698.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1699.     this.timerID =3D null;
  1700.     this.StartTicking =3D StartTicking;            =09
  1701.     this.StopTicking =3D StopTicking;
  1702. =09
  1703. }
  1704. function StartTicking()
  1705. {
  1706.     if ( this.timerID =3D=3D null )
  1707.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1708. }
  1709. function StopTicking()
  1710. {
  1711.     if ( this.timerID !=3D null )
  1712.         clearInterval( this.timerID );
  1713.     this.timerID =3D null;
  1714. }
  1715. function TimerTick()
  1716. {
  1717.     var timerEvent;
  1718. =09
  1719.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1720.     {
  1721.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1722.             continue;                                        =09
  1723.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1724.             tickTimer.animations[ii] =3D null;                =09
  1725.     }
  1726. =09
  1727.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1728.     {
  1729.     =09
  1730.         var length =3D tickTimer.oneShots.length;                =09
  1731.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1732.         {
  1733.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1734.                 continue;                                    =09
  1735.         =09
  1736.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1737.             {
  1738.                 tickTimer.oneShots[ii] =3D null;                =09
  1739.                 timerEvent.callback( timerEvent.callbackObj );=09
  1740.             }
  1741.         }
  1742.     }
  1743.     return;
  1744. }
  1745. function StartOneShotTimer( obj, time, callback, type )
  1746. {
  1747.     var    timerIndex;                                =09
  1748.     var timerEvent =3D new Object();                =09
  1749. =09
  1750.     timerEvent.callbackObj =3D obj;                =09
  1751.     timerEvent.callback =3D callback;                =09
  1752.     timerEvent.type =3D type;                        =09
  1753. =09
  1754. =09
  1755.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1756. tickTimer.ticksPerSecond);
  1757.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1758. timerIndex++ );=09
  1759.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1760.     return;
  1761. }
  1762. function StartAnimationTimer( obj, callback )
  1763. {
  1764.     var timerIndex;=20
  1765.     timerEvent =3D new Object();
  1766.     timerEvent.callbackObj =3D obj;                =09
  1767.     timerEvent.callback =3D callback;                =09
  1768.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1769. timerIndex++);=09
  1770.     tickTimer.animations[timerIndex] =3D timerEvent;
  1771. }
  1772. function StopSceneTimers()
  1773. {
  1774.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1775.     {
  1776.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1777.             continue;
  1778.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1779.             tickTimer.oneShots[ii] =3D null;            =09
  1780.     }
  1781. =09
  1782.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1783.         tickTimer.animations[ii] =3D null;
  1784. }
  1785. =09
  1786. function KillTimer()
  1787. {
  1788.     if ( tickTimer !=3D null )                    =09
  1789.     {
  1790.         window.clearTimeout( tickTimer.timerID);=09
  1791.         tickTimer =3D null;                        =09
  1792.     }
  1793. }
  1794. function SetColor(el, color)=20
  1795. {
  1796.     if ( el.style =3D=3D null )                =09
  1797.         return;
  1798. =09
  1799.     el.style.backgroundColor =3D color;    =09
  1800.     if ("Netscape"=3D=3Dsys)=20
  1801.         el.NSLayer.bgColor =3D color;        =09
  1802. }
  1803. function SetZIndex(el, zindex)=20
  1804. {
  1805.     if ( el.style =3D=3D null )                =09
  1806.         return;
  1807. =09
  1808.     el.style.zIndex =3D zindex;            =09
  1809.     if ("Netscape"=3D=3Dsys)=20
  1810.         el.NSLayer.zIndex =3D zindex        =09
  1811. }
  1812. function SetVisibility(el, val)=20
  1813. {
  1814.     if ( el.style =3D=3D null )                =09
  1815.         return;
  1816.     el.style.visibility =3D val;            =09
  1817.        =20
  1818.     if ( "Netscape"=3D=3Dsys )                =09
  1819.     {
  1820.         if        ( val =3D=3D IE_HIDDEN )
  1821.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1822.         else if ( val =3D=3D IE_VISIBLE )
  1823.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1824.         else if ( val =3D=3D IE_INHERIT )
  1825.             el.NSLayer.visibility =3D NAV_INHERIT;
  1826.         else
  1827.             el.NSLayer.visibility =3D "";
  1828.     }
  1829. }
  1830. function Position( obj )
  1831. {
  1832.     this.object =3D obj;                        =09
  1833.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1834.     this.y =3D obj.HTML.style.pixelTop;        =09
  1835.     this.SetPosition =3D SetPosition;
  1836. }
  1837. function SetPosition( newX, newY )=20
  1838. {
  1839.     var el =3D this.object.HTML;                =09
  1840.     if ( el.style =3D=3D null )                    =09
  1841.         return;
  1842.                 =09
  1843.     el.style.pixelTop =3D newY;    =09
  1844.     el.style.pixelLeft =3D newX;
  1845.     this.x =3D newX;                            =09
  1846.     this.y =3D newY;
  1847.     if ( "Netscape"=3D=3Dsys )                    =09
  1848.     {
  1849.         el.NSLayer.top =3D parseInt( newY );
  1850.         el.NSLayer.left =3D parseInt( newX );
  1851.         el.offsetTop =3D el.NSLayer.top;
  1852.         el.offsetLeft =3D el.NSLayer.left;
  1853.     }
  1854. }
  1855. function SetContent(el, content)=20
  1856. {
  1857.     if ( el.style =3D=3D null )                    =09
  1858.         return;
  1859.     if ( "Netscape"=3D=3Dsys )                    =09
  1860.     {
  1861.         el.NSLayer.document.open();            =09
  1862.         el.NSLayer.document.write(content);    =09
  1863.         el.NSLayer.document.close();        =09
  1864.     }
  1865.     else                                    =09
  1866.         el.innerHTML=3Dcontent;
  1867. }
  1868. function SetupButtons()
  1869. {
  1870.     var rtn =3D false;                    =09
  1871.     if ( document.all.Pause !=3D null )
  1872.     {
  1873.         document.all.Pause.onclick =3D Pause;
  1874.         strPause =3D document.all.Pause.value.split( '/' );
  1875.         document.all.Pause.value =3D strPause[0];
  1876.     }
  1877.     if (document.all.Stop !=3D null )
  1878.         document.all.Stop.onclick =3D Stop;
  1879.     if ( document.all.Forward !=3D null )
  1880.         document.all.Forward.onclick =3D Forward;
  1881.     if ( document.all.Backward !=3D null )
  1882.         document.all.Backward.onclick =3D Backward;
  1883.     if ( document.all.Webpage !=3D null )
  1884.         document.all.Webpage.onclick =3D GotoWebpage;
  1885.     if ( document.all.SceneStatus !=3D null )
  1886.         formStatus =3D document.all.SceneStatus;
  1887.     if ( document.all.Start !=3D null )
  1888.     {
  1889.         document.all.Start.onclick =3D Start;
  1890.         strPlay =3D document.all.Start.value.split( '/' );
  1891.         document.all.Start.value =3D strPlay[0];
  1892.         rtn =3D true;
  1893.     }
  1894.     else
  1895.         rtn =3D false;
  1896.     if ( document.all.NavigationButtons !=3D null )
  1897.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1898.     return rtn;
  1899. }
  1900. function Start()
  1901. {
  1902.     if ( stNoInput )                                    =09
  1903.         return;
  1904.     if ( stButtons =3D=3D true )                            =09
  1905.     {
  1906.         document.all.Start.value =3D strPlay[1];
  1907.         if ( document.all.Pause !=3D null )
  1908.         {
  1909.             document.all.Pause.value =3D strPause[0];
  1910.         }
  1911.     }
  1912.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1913. PS_PAUSED) )=09
  1914.     {
  1915.         ProjectShutdown();
  1916.         ProjectInitialize();
  1917.     }
  1918.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1919.         ProjectInitialize();
  1920.     ProjectStart();                                    =09
  1921. }
  1922. function Pause()
  1923. {
  1924. =09
  1925.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1926.     {
  1927.         tickTimer.StartTicking();                    =09
  1928.         if ( document.all.Pause !=3D null )
  1929.         {
  1930.             document.all.Pause.value =3D strPause[0];
  1931.         }
  1932.         stProjState =3D PS_RUNNING;
  1933.         StatusChange();                                =09
  1934.     }
  1935.     else
  1936.     {
  1937.         if ( tickTimer !=3D null )                    =09
  1938.             tickTimer.StopTicking();                =09
  1939.         if    ( stProjState !=3D PS_RUNNING )            =09
  1940.             return;
  1941.         stProjState =3D PS_PAUSED;
  1942.         if ( document.all.Pause !=3D null )
  1943.         {
  1944.             document.all.Pause.value =3D strPause[1];
  1945.         }
  1946.         StopEverythingOnScenes( true );                =09
  1947.         StatusChange();                                =09
  1948.     }
  1949. }
  1950. function Stop()
  1951. {
  1952.     if ( stNoInput )                                    =09
  1953.         return;
  1954.     location.reload();
  1955. }
  1956. function Forward()
  1957. {
  1958.     if ( stNoInput )                                    =09
  1959.         return;
  1960. =09
  1961.     if ( stProjState !=3D PS_RUNNING )
  1962.         return;
  1963.     SceneExit( currentScene );                =09
  1964. }
  1965. function Backward()
  1966. {
  1967.     if ( stNoInput )                                    =09
  1968.         return;
  1969.     var nextScene;
  1970. =09
  1971. =09
  1972. =09
  1973.     if        ( stProjState =3D=3D PS_COMPLETE )
  1974.         nextScene =3D Project.stopScene;
  1975.     else if ( stProjState !=3D PS_RUNNING )
  1976.         return;
  1977.     else
  1978.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1979. - 1;
  1980.     ProjectShutdown();
  1981.     ProjectInitialize();
  1982.     ProjectStart( nextScene );            =09
  1983. }
  1984. function GotoWebpage()
  1985. {
  1986.     window.open( Project.webpage);                    =09
  1987. }
  1988. function StatusChange( )
  1989. {
  1990.     var        stsPage =3D null;                =09
  1991.     var        stsState =3D null;            =09
  1992.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1993.     {
  1994.         stsState =3D "Initializing";
  1995.         stsPage =3D ""
  1996.     }
  1997.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1998.     {
  1999.         stsState =3D "Ready";
  2000.         stsPage =3D "";
  2001.     }
  2002.     else if    ( stProjState =3D=3D PS_RUNNING )
  2003.     {
  2004.         stsState =3D "Playing";
  2005.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2006.     }
  2007.     else if    ( stProjState =3D=3D PS_PAUSED )
  2008.         stsState =3D "Paused";
  2009.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2010.         stsState =3D "Complete";
  2011. =09
  2012.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2013.         formStatus.value =3D stsPage;
  2014. =09
  2015.     if ( stsState !=3D null )
  2016.         top.status =3D stsState;=20
  2017. }
  2018. function GetSceneFromNumber( sceneNum )
  2019. {
  2020.     return sceneArray[sceneNum];    =09
  2021. }
  2022. function GetPlayerFromName( playerName )
  2023. {
  2024.     var objPlayer;
  2025. =09
  2026. =09
  2027.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2028. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2029.         return objPlayer;                    =09
  2030. =09
  2031.     var objScene;
  2032.     for ( sceneName in Scenes )                    =09
  2033.     {
  2034.         objScene =3D Scenes[sceneName];
  2035.         if ( objScene.Players !=3D null )
  2036.         {
  2037.             objPlayer =3D objScene.Players[playerName];
  2038.             if ( objPlayer !=3D null )
  2039.                 return objPlayer;                    =09
  2040.         }
  2041.     }=09
  2042.         =09
  2043.     return null;                                =09
  2044. }
  2045. function GetObjectTypeFromName( nameString )
  2046. {
  2047.     var type =3D nameString.substr(0,1);    =09
  2048.     if        ( type =3D=3D NAME_SCENE )        =09
  2049.         return OBJ_SCENE;
  2050.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2051.         return OBJ_PLAYER;
  2052. }
  2053. function GetPlayerTypeFromName( nameString )
  2054. {
  2055.     var type =3D nameString.substr(1,1);    =09
  2056.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2057.         return PLAYER_IMAGE;
  2058.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2059.         return PLAYER_DRAW;
  2060.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2061.         return PLAYER_TEXT;
  2062. }
  2063. function resetGifAnimation()
  2064. {
  2065.     var temp =3D document.all["img1"].src;
  2066.     document.all["img1"].src =3D temp;
  2067. }
  2068. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2069. "http://home-publishing.com/SKU/V3Pub.asp");
  2070. Scenes =3D new Object();
  2071. Scenes.Sx24 =3D new Scene( 10 );
  2072. Scenes.Sx24.entryTrans =3D new Transition( 8, 0, 0, 0 );
  2073. Scenes.Sx24.Bhv =3D new Array();
  2074. Scenes.Sx24.Bhv[0] =3D new Sound( 2, 3, -1, 1, "AW46", =
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  2076. Scenes.Sx24.Players =3D new Object();
  2077. Scenes.Sx24.Players.PD27 =3D new Player( 0, -1 );
  2078. Scenes.Sx24.Players.PD29 =3D new Player( -1, -1 );
  2079. Scenes.Sx24.Players.PD29.entryTrans =3D new Transition( 9, 0, 0, 0 );
  2080. Scenes.Sx24.Players.PI31 =3D new Player( 0, -1 );
  2081. Scenes.Sx24.Players.PI31.Bhv =3D new Array();
  2082. Scenes.Sx24.Players.PI31.Bhv[0] =3D new Paths( 1, 0 );
  2083. Scenes.Sx24.Players.PI31.Bhv[0][0] =3D new Point( 116, -85, 2 );
  2084. Scenes.Sx24.Players.PI31.Bhv[0][1] =3D new Point( 116, 108, 2 );
  2085. Scenes.Sx24.Players.PT33 =3D new Player( 2, -1 );
  2086. Scenes.Sx24.Players.PT33.entryTrans =3D new Transition( 102, 2, 2, 1 );
  2087. Scenes.Sx24.Players.PT34 =3D new Player( 4, -1 );
  2088. Scenes.Sx24.Players.PT34.entryTrans =3D new Transition( 102, 2, 2, 1 );
  2089. Scenes.Sx24.Players.PT35 =3D new Player( 4, -1 );
  2090. Scenes.Sx24.Players.PT35.entryTrans =3D new Transition( 102, 2, 2, 1 );
  2091. Scenes.Sx24.Players.PT36 =3D new Player( 5, -1 );
  2092. Scenes.Sx24.Players.PT36.entryTrans =3D new Transition( 12, 0, 0, 0 );
  2093. Scenes.Sx24.Players.PT37 =3D new Player( 5, -1 );
  2094. Scenes.Sx24.Players.PT37.entryTrans =3D new Transition( 12, 0, 0, 0 );
  2095.  
  2096. </SCRIPT>
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